It was by looking at the working class that I was able to draw the geographic contours of peripheral France. The problem with urbanists is that they often begin with geography to get to people. I did exactly the opposite. And when you do that you come to realize that the majority of the working class in the West live in places that do not count anymore, that no longer exist culturally. That is why much of my focus is on that issue.
What is interesting is that the Western working class is no longer at the forefront of the economic model, and ultimately it finds itself geographically relegated. The real estate market creates the conditions for the presence of the people that business needs to function, and today the working class lives in places that matter the least. It is this economic rupture that leads to a cultural rupture, and eventually a very, very strong political rupture.
While this link talks about Fortnite, it really speaks to a trend. Even if the fad of Fortnite passes, and another brand replaces it, the underlying trend will probably continue. The sophistication of games, their free-form narrative structures, and the cost and ubiquity of devices are trends converging on a new reality — that games are becoming the new Social Networks. When you can chat with other players, share thrilling experiences, and integrate the game into your day wherever you are, it becomes clearer this is going to become a new language for players to connect through – the way conversations about TV shows were for a previous generation.
A new technology is integrating itself into the culture, and everything from society to the economy is going to be affected.